It doesn't help that Zero forces you into using the GamePad view for every last boss fight either. These always form the third and final phase of each stage, and whenever one appears onscreen, the action on the TV will automatically lock your perspective so the boss is always in the centre, creating a more sweeping, cinematic, but ultimately useless, view of the battlefield. This leaves you trapped inside Fox's tiny glass window on the GamePad, which not only makes it difficult to know where anything is due to the lack of a secondary mini-map, but it also makes it extremely hard to accurately judge the distance between you and your foe, especially when they're chasing after you or preparing to charge across the arena. ^ On the GamePad screen, you'll find a view of the cockpit, which gives you greater control over your aim, but doesn't give you a good view of nearby obstacles There was a reason why so many of Lylat Wars' boss fights were limited to an on-rails camera, and Zero suffers all the more for constantly shoe-horning in this first-person flight mode. The Gyrowing, another new addition to Fox's arsenal, is about the only vehicle that comes away unscathed, as this drone-like helicopter is more often used for solving puzzles than fast-paced combat. As a result, its slower, more relaxed style of flying doesn't feel nearly as awkward as its cousins, and there are several moments when you're descending into the innards of turret towers and laser beacons where the GamePad's motion controls and 360 degree view really come into their own. Sadly, these sections are painfully short-lived, and it's a shame Star Fox Zero doesn't make better use of its unique features.
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